6 lEyperimental Xeotslatton
memory the favourable or unfavourable results of
every kind of action. Charles Babbage proposed
to make an automaton chess-player, which should
register mechanically the numbers of games lost
and gained in consequence of every possible kind
of move. Thus, the longer the automaton went
on playing games, the more experienced it would
become by the accumulation of experimental results.
Such a machine precisely represents the acquirement
of experience by our nervous organisation.
But Erasmus Darwin doubtless meant by
experiment something more than this unintentional
heaping-up of experience. The part of
wisdom is to learn to foresee the results of our
actions, by making slight and harmless trials
before we commit ourselves to an irrevocable line
of conduct. We ought to feel our way, and try
the ice before we venture on it to a dangerous
extent. To make an experiment, in this more
special sense, is to arrange certain known conditions,
or, in other words, to put together certain
causal agents, in order to ascertain their outcome
or aggregate of effects. The experiment has
knowledge alone for its immediate purpose ; but
he is truly happy, as the Latin poet said, who can
discern the causes of things, for, these being known,
we can proceed at once to safe and profitable
applications.
It need hardly be said that it is to frequent and
carefully-planned appeals to experiment in the